Blind Clock
Run a stand-alone tournament timer with levels, breaks, audio, and local recovery. It is not attached to a game, account, public display, or share link.
Blind Clock, Blind Structure, and Starting Stack work without an account or game. Quick Register and shared organizer workflows appear after sign-in.
The local utilities solve one table job at a time. The organizer layer adds people, saved game context, and a shared Game Day workflow.
Run a stand-alone tournament timer with levels, breaks, audio, and local recovery. It is not attached to a game, account, public display, or share link.
Generate a paced schedule from the field, starting stack, target runtime, and chip values, then hand it directly to the local Blind Clock.
Calculate an exact chip allocation for every player and the full starting bank to stage for the table.
After sign-in, use a free local buy-in and cash-out worksheet that produces a who-pays-whom settlement summary.
Create a game when you need saved details, date planning, guest links, RSVP status, seats, and waitlist context in one shared workflow.
Plus connects a saved tournament to host controls and a room-facing display with countdowns, current blinds, next-up context, and voice cues.
Clone cash or tournament setups that worked well for weekly and monthly tables.
Make state changes obvious so guests know if the game is polling, pending lock, finalized, or already running.
Prompts help hosts complete final communication steps instead of relying on memory.
Give players noticeable level and break announcements without barking constant reminders across the room.
Collect feedback from organizers and guests so problems with invites, votes, and game-day tasks do not stay hidden.
Work from a phone when you are away from a laptop, including structure edits, notifications, and clock actions.
No account or game is required for Blind Clock, Blind Structure, or Starting Stack. Sign in when you want Quick Register or the shared organizer workflow.